第十二届国际机器人奥林匹克中国区竞赛规则-1


第十二届国际机器人奥林匹克中国区竞赛规则


国际机器人奥林匹克委员会中国委员会发布
最后修订日期:
2010-6-2(比赛规则以参赛手册和领队会最后修订为准)


CartRollingballMazeSolving
机器人轨迹赛
CartRollingballMazeSolving
机器人轨迹赛
1.
Objective项目目的
The
objective
of
the
New
Cart
Rolling
Ball
Maze
Solving
is
to
understand
the
basics
of
mechatronics
such
as
the
principles
of
physics,
usage
of
sensor
and
programming.
Applied
from
line
tracer,
the
mission
is
to
carry
the
metal
balls
and
blocks
in
the
cart
and
the
loader
of
the
robot
and
finish
the
course
fast.


2.
League组别
Junior/
Challenge中学组、小学组


3.
Team队伍组成
Individual
with
one
robot每队一人一台机器人


4.
GameMethods
4-1.
The
robot
must
solving
the
maze
and
deliver
the
standard
number
of
balls
and
blocks
in
both
loader
and
cart.
The
standard
number
of
balls
and
blocks
will
be
announced
on
game
day.

机器人托盘、拖斗中携带指定小球和木块,从起点出发,完成指定任务,到达终
点线。起点终点位置,指定路径,携带小球数,于比赛时宣布。


4-2.
Any
team
carrying
less
than
the
standard
number
of
balls
will
be
disqualified.

携带的小球数木块数少于指定数目的,记为未完成任务。


4-3.
The
team
with
the
fastest
time
record
will
be
the
winner.
The
completion
time
consists
of
the
time
for
the
robot
to
complete
the
maze.
The
time
will
be
deducted
for
carrying
extra
balls
and
blocks.
Extra
time
will
be
added
for
the
dropped
balls
and
blocks
along
the
way.
比赛按照最终时间排序。最终时间
=计时器时间
–奖励时间
+惩罚时间。
奖励时间:多携带的小球和木块将获得奖励时间;惩罚时间:运行中掉落的小球
和木块将获得惩罚时间。


4-4.
The
organizer
will
announce
the
minimum
and
maximum
number
of
balls
and
blocks
that
the
participants
need
to
carry
in
order
to
complete
the
mission.



比赛时宣布小球和木块的最小数目和最大数目。


The
mission
may
include
requiring
robot
to
turn
(180
to
360
degree)
during
the
race.

任务中有可能包括要求机器人在指定位置旋转
180-360度然后继续前进。
eg.
Mission:
Carry
balls
in
the
loader
(min.
10,
max
20,
deduction
-1
sec.)
5
blocks
in
the
cart
任务举例:托盘携带最少
10个,最多
20个小球,每个球奖励一秒,拖斗携带
5
个木块


When
participants
complete
mission
with
20
balls
in
the
loader,
5
blocks
in
the
cart
and
finished
at
40
sec.
某参赛选手在托盘中携带了
20个小球,拖斗中携带了
5个木块,计时器时间为
40秒
Completion
time
of
the
participants
will
be
40-20
(numbers
of
balls)
2
22220
0000p
ppppo
ooooi
iiiin
nnnnt
tttts
ssss
则其最终成绩为:计时器时间
40秒-20秒奖励时间
=
20分


5.
TheRobot机器人规格
5-1.
The
robot
must
be
built
during
the
construction
time
by
the
participants.
Except:
1)
Controlling
part,
2)
Sensor
part,
3)
Loader
and
cart

机器人除主控器部分、传感器部分、托盘拖斗外,必须由参赛选手在比赛现场搭
建。


5-2.
The
robot
must
be
smaller
than
18cmX22cm
and
the
loader
must
be
bigger
than
the
robot.
机器人应小于
18cmX22cm并小于托盘正投影。


A
cart
described
in
6
must
be
attached
to
the
robot.
机器人必须拖带一个拖斗,拖斗描述见第
7节。


5-3.
The
robot
must
be
battery
operated.

机器人应由电池供电。


5-4.
Direct
control
by
the
participants
is
not
allowed
via
any
means
including
wired
and
wireless
means;
with
the
exception
of
starting
the
robot
at
the
beginning
of
the
game.

机器人不能使用有线或者无线设备进行遥控。除启动外,不可触碰机器人。


6.
TheLoader托盘描述
6-1.
The
size
of
the
loader
(inner
part)
must
be
18cm
x
22cm
x
1.5cm
从内部测量,托盘的长宽高为
18cm
x
22cm
x
1.5cm。


6-2.
The
loader
can
be
made
of
transparent
acryl.

托盘应由透明材质构建。


6-3.
The
loader
must
be
attached
to
the
robot
at
all
time
during
the
game.

托盘应紧固连接于机器人之上。

 

6-4.
Any
means
of
preventing
the
balls
from
falling
off
the
loader
(e.g.,
magnet,
glue,
etc)
are
not
allowed.
Also,
the
surface
of
the
loader
must
be
flat.

托盘底部必须平整,不能使用任何手段限制小球的自由滚动,例如粘胶、电磁力
等。


6-5.
The
gradient
of
cart
surface
must
be
within

when
the
balls
are
loaded.



(±0.5°)
If
there
is
problem
with
gradient
at
the
starting
of
the
competition,
the


participantwillget5extramunitestofixitwith10secondsaspenalty.
托盘拖斗放置物品后,与水平面夹角不大于3度(±0.5°),超出此范围的选手,
将有5分钟时间修正该问题,并得到10秒钟的惩罚时间。
6-6.
The
wheels
must
be
attached
directly
to
the
robot.
(Ball
caster,
caster
is


notpermitted)
机器人必须通过轮子与地面接触,不能使用滚轮,万向轮等。
6-7.thereshouldnotbeanypillartoholdtheloader.Refertopicture2.
托盘只能紧固于机器人上,不可通过轮子接触地面。


7.
TheCart拖斗描述
7-1.
Size:
10cmX15cm
with
no
walls.
(refer
to
the
picture)
拖斗为
10cmX15cm无边框的平板。


7-2.
There
is
no
regulation
on
the
height
between
the
cart
and
the
ground.
However,
the
cart
should
not
touch
the
ground.

拖斗除了不能直接拖地之外,没有高度的限制。


7-3.
The
cart
must
be
made
by
transplant
acryl.

拖斗应由透明材质构建。


7-4.
The
wheels
must
be
attached
directly
to
the
robot.
(Ball
caster,
caster
is
not
permitted)

拖斗必须通过轮子与地面接触,不能使用滚轮,万向轮等。


7-5.Thecartmustbeattachedtotherobotatalltimes.
比赛期间拖斗必须连接于机器人上,不可脱落。

7-6.
Any
means
of
preventing
the
blocks
from
falling
off
the
cart
(e.g.,
magnet,
glue,
etc)
are
not
allowed.

拖斗底部必须平整,不能使用任何手段限制木块的自由运动,例如粘胶、凸起等。


7-7.
When
the
cart
is
overturned
during
the
competition,
point
up
to
the
overturn
will
be
counted.
If
the
wheel
of
the
cart
is
not
rotating
after
the
robot
started,the
team
may
re-start
up
to
2
times.
If
the
wheels
still
do
not
rotate
after
the
re-start,
the
team
will
be
disqualified.

比赛期间拖斗翻倒,翻倒的地方为本轮比赛成绩。启动后由于拖斗卡死不能出发
的,可以重试两次,两次重试仍不能出发的,记为未完成任务。


7-8.
The
gradient
of
cart
surface
must
be
within

when
the
balls
are
loaded.
(±0.5°)
If
there
is
problem
with
gradient
at
the
starting
of
the
competition,
the
participant
will
get
5
extra
minutes
to
fix
it
with
10
seconds
as
penalty.
拖斗放置物品后,与水平面夹角不大于
3度(±0.5°),超出此范围的选手,将

5分钟时间修正该问题,并得到
10秒钟的惩罚时间。


7-9.
The
radius
of
rotation
should
not
be
more
than
90
degrees
by
center
of
the
axel.
The
referees
will
check
the
degrees
before
the
competition.
If
the


radiusofrotationislargerand90degrees,theparticipantwillbenotallowed
to
participate.
拖斗相对于机器人左右摆动的夹角不能大于
90度。摆动夹角大于此范围的应在
赛前修正,不能修正的,不能参加比赛。


8.
TheBalls比赛使用的小球
8-1.
The
balls
will
be
provided
by
the
committee
on
game
day.
Any
other
balls
will
not
be
allowed.

托盘运送的小球由比赛组委会提供。


8-2.
The
weight
of
each
ball
may
be
between
50g
and
120g.
The
weight
of
the
ball
for
the
competition
will
be
announced
on
game
day.
小球重量
50g-120g之间,具体重量比赛时宣布。


8-3.
If
the
ball
drops
during
the
competition,
extra
time
will
be
added
on
the
record.

出发后小球掉落,将会得到惩罚时间。


8-4.
When
there
are
less
balls
or
blocks
left
in
the
loader
and
the
cart
than
the
assigned
minimum
number,
the
team
will
be
disqualified.

到达终点时托盘拖斗内的小球木块数木少于指定数目,记为未完成任务。


9.
TheBlocks比赛使用的木块
9-1.
The
blocks
will
be
provided
by
the
committee
on
game
day.
Any
other
blocks
will
not
be
allowed.

木块由比赛组委会提供。


9-2.
The
size
and
the
block
for
the
competition
will
be
announced
on
game
day
and
the
blocks
are
made
of
wood.

比赛使用木块的大小将在比赛时宣布。


10.
TheBlocks比赛场地

10-1.
The
playfield
is
a
combination
of
160cm
x
120cm
blocks
that
are
connected
by
bridges.
竞赛场地由数块
160cm
x
120cm的场地板组成,中间有桥链接。


10-2.
The
bridges
may
have
up
to
0.3
cm
level
error
and
may
have
small
bumps.
桥的连接处可能会有
0.3cm的落差。


Example
playing
field

 

10-3.
The
color
of
the
line
can
be
black
on
a
white
floor
or
white
line
with
black
floor.
The
color
of
the
lines
and
the
floors
can
vary
slightly.

场地图或者是白底黑线,或者是黑底白线。可能会有轻微色差。


10-4.
The
width
of
the
line
will
be
between
1cm
to
2
cm.
场地线宽
1-2cm


10-5.
Combination
of
the
maze
and
mission
will
be
announced
on
the
game
day.

场地图比赛现场公布。


10-5-1.
Junior:
straight
lines,
curves
and
crosses.

小学组场地构成:直线,曲线,交叉。


10-5-2.
Challenge:
straight
lines,
curves,
crosses,
tunnels
and
hills.

中学组场地构成:直线,曲线,交叉,隧道,缓坡。


11.
General
Regulations项目细则
11-1.
Each
robot
gets
2
runs
and
the
fastest
completion
time
will
be
taken
as
the
final
record.

每位参赛选手有两轮比赛机会,取最好成绩作为最后成绩。


11-1-1.
All
robot
that
reach
the
finishing
line
must
stop
there
at
least
3
seconds.
The
team
that
succeeded
to
stop
for
3
seconds
on
the
finishing
line,
comes
before
the
ones
that
failed
to
stop.
机器人到达终点线后应能静止
3秒以上。不能静止
3秒以上的,记为未完成任
务。


11-2.
The
minimum
construction
time
including
practice
time
will
be
1
hour.
Construction
time
will
be
varied
depending
on
the
degree
of
difficulty
of
the
mission.
根据任务难易程度,搭建调试时间
1-3小时。


11-3.
If
any
team
member
touches
the
robot
during
the
match
without
permission
from
the
referee,
the
team
will
be
disqualified.


机器人出发后,未经允许触碰机器人的,记为未完成任务。


11-4.
The
robot
will
be
disqualified
if
it
cannot
complete
the
mission
within
2
minutes.
机器人在
2分钟之内不能到达终点线的,记为未完成任务。


11-5.
Participants
should
not
add,
remove
or
change
any
hardware
or
software
of
the
robot
during
the
quarantine
and
run
time.

搭建调试时间结束后,排队进行比赛期间,参赛选手不得对机器人软硬件进行改
动,更换电池除外。


11-7.
A
laptop
is
allowed
for
programming;
participants
should
prepare
the
computer
for
competition.
All
participants
must
ensure
that
the
computer’s
battery
is
fully
charged
in
case
of
power
outage
at
the
competition
venue.

参赛者自备笔记本电脑进行编程。为防止电源问题,应确保笔记本电源充足。


11-8.
At
all
times,
at
least
one
axle
must
be
above
the
line,
otherwise
the
team
will
be
disqualified.

机器人出发后,至少一个轴必须在指定的路径上,否则视为脱线,本轮比赛结束。


11-9.
The
participant
must
build
the
robot
to
be
detected
by
the
measuring
instrument.
If
the
measuring
instrument
cannot
detect
the
robot,
the
run
must
be
restarted.
If
the
robot
still
cannot
be
detected
after
3rd
trials,
the
participant
will
be
disqualified.
If
the
measuring
instrument
malfunctions,
referees
may
give
extra
time
to
the
team
before
restarting
the
run.
计时器不能探测到机器人的,可以重试,重试
3次都不能探测到的,记为未完成
任务。


11-10.
Any
other
issues
that
are
not
mentioned
here
will
be
discussed
by
the
committee.
The
resolution
of
each
issue
will
be
announced
to
the
participants



and
will
be
considered
final.
No
further
objections
will
be
accepted.

本规则未提及事宜,由组委会在现场根据实际情况裁定。


12.
Winner成绩计算
12-1.
Below
is
the
selection
process
of
the
winner
of
the
game.

成绩计算方法如下:


12-1-1.
Is
the
robot
stop
at
the
finishing
line
for
3
seconds.
(First
priority)
首先考虑是否走完指定路径,并静止
3秒以上;


12-1-2.
Is
the
robot
carried
all
the
blocks
(Second
priority)

其次考虑是否运送了指定的木块;


12-1-3.
Is
the
robot
has
fastest
time
records
(after
calculating
the
deducted
point)
然后考虑最终成绩,最终成绩
=显示器成绩
–奖励时间
+惩罚时间;


12-1-4.
If
no
robot
completes
the
maze,
the
robot
that
completes
more
missions
wins.


最后考虑,在未完成任务的情况下,走过最多任务点的获胜。


13.
TieBreaker同分处理
13-1.
If
there
is
tie
breaker,
the
team
with
better
record
for
the
first
run
wins.

假如两队成绩相同,第一轮成绩较好的获胜;


13-2.
If
there
is
still
tie,
compare
the
second
run.

假如仍然相同,则第一轮成绩较好的获胜;


13-3.
If
there
is
still
tie,
the
committee
will
examine
the
game
and
select
the
winner.

如成绩仍然相同,由裁判确定最后成绩。


14.
Gameexample比赛示例
Mission:
Standard
ball
(100g)
minimum
10
balls,
maximum
20
balls
in
the
loader.
5
blocks
in
the
cart,
each
ball
count
as
-1
second
and
each
dropped
ball
count
as
+2
seconds.
例子任务:小球重量
100g,托盘内最少
10个小球,最多
20个小球,拖斗内
5
个木块,每个小球奖励一秒,每掉落一个小球惩罚
2秒。


Participant
1:
Finishes
game
with
10
balls
in
50
seconds
and
carried
5
blocks
[40
points]
选手
1:携带了
10个小球,
5个木块,计时器时间为
50秒,最后成绩为:
50
-10
=40


Participant
2:
Finishes
game
with
10
balls
in
50
seconds
however,
dropped
2
balls
and
carried
5
blocks.
[Disqualify]
选手
2:携带了
10个小球,5个木块,计时器时间为
50秒,中途掉落两个小球,
最后成绩为:未完成任务


Participant
3:
Finishes
game
with
20
balls
in
50
seconds
and
carried
5
blocks.
[50
(sec)

(20*1)
=
30
points]
选手
3:携带了
20个小球,
5个木块,计时器时间为
50秒,最后成绩为:
50
-20
=
30


Participant
4:
Finishes
game
with
20
balls
in
50
seconds
and
carried
5
blocks.
However,
dropped
3
balls.
[50
(sec)

(20*1)
+
(3*2)
=36
points]
选手
4:携带了
20个小球,5个木块,计时器时间为
50秒,中途掉落
3个小球,
最后成绩为:
50
-20
+
2X3
=
36


Participants
5:
Finishes
game
with
10
balls
in
10
seconds
but
dropped
1
block.
[
10
point
in
4
blocks
group]
选手
5:携带了
10个小球,5个木块,计时器时间
10秒,中途掉落一个木块,
最后成绩为:未完成任务,成绩在
4个木块队列排序。


Ranks
as;


1st


participant
3


2nd


participant
4


3rd


participant
1


4th


participant
5


Participant
2
Disqualify.

最后排序为:选手
3(30),选手
4(36),选手
1(40),选手
5(4块木块),
选手
2(未完成任务)


Transporter
机器人单机搬运赛
Transporter
机器人单机搬运赛
1.
Objective项目目的
To
understand
physics,
sensor
control,
programming
as
well
as
dynamics
in
robotics
by
completing
mission
of
transporting
theobject.


2.
Leagues组别
Junior/Challenge
League中学组、小学组


3.
Team队伍组成
Individual
with
onerobot每队一人一台机器人


4.
GameMethods竞赛规则
4-1.
Robot
must
completegiven
mission
in
time.

机器人必须在指定时间内完成任务。


4-2.
There
is
no
direction
that
robot
should
complete,
however,
robot
must
completethemission
in
given
timeas
closeas
possible.

机器人完成任务的具体方法没有规定,与指定时间越接近,成绩越好。


4-3.
Deadline,
position
of
object,
target
and
map
will
begiven
on
thegameday.

任务地图,目标物位置,目标区位置等,在比赛时宣布。


M
MMMMi
iiiis
sssss
ssssi
iiiio
oooon
nnnne
eeeex
xxxxa
aaaam
mmmmp
ppppl
lllle
eeee:
::::任务举例:


Move
thetargets
to
thedestination
and
arrivefinish
lineat
30
seconds.
将目标物运至目标区,并在
30秒时到达终点。
Target
No.1
toAreaNo.2,
target
No.2
toAreaNo.1,
Target
No.3
toAreaNo3.
1号目标物运至
2号目标区,2号目标物运至
1号目标区,3号目标区运至
3号
目标区。


Plus
point:
-0.5
sec.
Negative
point:+1
sec.
完成一个任务奖励时间
0.5秒,失败一次惩罚
1秒。


Player.
1.


Complete
time:
26
sec.
计时器时间:26秒
Succeeded:
Target
No.1
&
2
目标物
1,2成功



Failed:
Target
No.
3
目标物
3失败
Final
Record
of
Player1:
26
sec
+
2(succeeded)
*
-0.5
+
1(failed)
=
26
sec.
最终成绩:26

0.5
X
2
+
1
=
26秒


5.
TheRobot机器人规格
5-1.
The
robot
should
be
built
on
the
site
by
the
participant
during
the
construction
timeexcept
fortherobot
controller.

除主控制器部分,机器人应在比赛现场搭建。


5-2.
Therobot
must
be
smallerthan
18cmX22cm
(W*L).
机器人长宽
18cmX22cm。
5-3.
The
robots
must
be
battery
powered.
With
the
exception
of
starting
the
robot,
therobot
must
befully
autonomous.


机器人由电池供电。除启动时,参赛选手不得触碰机器人,否则记为未完成任务。


5-4.
Therobot
must
have
liftto
carry
thetarget
within
its
body.

机器人应能抬起目标物,并运送至目标区。


ThePlayground6.
竞赛场地
6-1.
The
playground
is
a
combination
of
2
blocks
measuring
160
cm
X
120cm
(±15%)
each.
竞赛场地由两块
160
cm
X
120cm
(±15%)的板组成。
6-2.
The
blocks
are
connected
by
bridges
(25cm
wide)
and
the
shape
of
bridges
are
a
combination
of
straight
lines
and
curves.
两块板之间由
25cm宽的桥连接,桥的状形状、数量、位置比赛时宣布。
6-3.
The
connecting
parts
may
have
up
to
0.3
cm
level
error
and
may
have
small
bumps
桥的连接处可能会有
0.3cm的落差。



6-4.
The
playground
assigned
by
the
committee
is
white
in
color
and
has
black
linespaintedonit.
(Ifthegroundcolorisblack,thelineiswhite).

竞赛场地由组委会在比赛时宣布。


6-5.
The
width
of
the
line
may
changed
with
in
the
course
and
it
could
be
combination
of
straight,
curves
and
crossings.

场地线宽可能会有变化。


6-6.
There
are
few
obstacles
in
the
playfield.
10cmX10cmX10cm
large
and
penalty
will
beapplied
if
therobot
touches
theobstacle.
场地内有
10cmX10cmX10cm的障碍物,机器人触碰障碍物将被扣分。


7.
TheTarget目标物
7-1.Therearetwo
types
(spear
typeand
block
type)
of
target.

目标物有两种:高尔夫球和小木块。


7-2.
Spear
type
target
is
golf
balls
and
the
color
can
be
white
or
black.
The
spearwill
beplaced
in
thecircle(4
cm
diameters,
0.5
cm
heights)
高尔夫球放置于直径
4cm,高
0.5cm的圆环内。
7-3.
The
size
of
block
type
target
is
1.7
cm~2cm(W)
1.7cm~2cm
(L)
6
cm
(H)
and
weight
under
80
g.
Thecolorcan
beblack
or
white.
小木块长宽为
1.7
cm~2cm,高为
6cm,重量小于
80克。颜色为黑色或者白色。
7-4.
Theshapeof
thedestination
(referto
thepicture)
is
combination
of
circles.


Each
circle
is
4
cm
wide
and
the
centercirclehas
0.5
cm
border.
目标区见下图,每个环宽度为
4cm,最内有
4cm圆环以固定高尔夫球。
7-5.
The
obstacle
is
10cm(W)*10cm(L)*10cm(H)
and
if
the
robot
touches
the
obstacletheparticipant
will
be2
seconds
added
to
the
final
record
as
penalty.
障碍物的长宽高都是
10cm,触碰障碍物将惩罚两秒钟。
7-6.
Thetarget
must
brought
to
thedestination
without
touching
theground.


目标物必须被机器人提起,不可被拖行。



8.
General
Rules项目细则
8-1.
Each
robot
gets
2
runs
and
the
fastest
completion
time
will
be
taken
as
thefinal
record.

每位参赛选手有两轮比赛机会,取最好成绩作为最后成绩。


8-2.
The
robot
must
stop
on
the
finishing
line
for
longer
than
3
seconds.
The
teams
that
succeeded
the
3
seconds
mission
ranks
higher
than
the
ones
who
fail
the
3
seconds
mission.

机器人必须在终点线静止
3秒以上,记为完成任务;未能到达终点线,或到达终
点线未能静止
3秒钟的,记为未完成任务。


8-3.
The
minimum
construction
time
including
practice
time
will
be
1
hour.
Construction
time
will
be
varied
depending
on
the
degree
of
difficulty
of
the
mission.

根据任务的难易程度,搭建调试时间为
1-3小时。
8-4.
Disqualification
will
be
applied
to
the
team
that
touches
the
robot
during
thecompetition
without
referee’s
permission.

机器人启动后未经允许触碰机器人的,记为未完成任务。


8-5.
If
the
Robot
could
not
complete
the
mission
in
2
minutes
after
leaving
the
starting
linewill
be
disqualified.
机器人启动后在
2分钟内不能到达终点线的,记为未完成任务。
8-6.
Participants
should
not
add,
remove
or
change
any
hardware
or
software
of
the
robot
during
thequarantineand
run
time.

搭建调试时间结束后,排队进行比赛期间,参赛选手不得对机器人软硬件进行改
动,更换电池除外。


8-7.
The
robot
that
completed
the
mission
within
closest
time
to
given
mission
time
will
be
the
winner.
The
final
record
include:
lab
time
from
staring
line
to
thefinishing
line+
Mission
point
最终成绩
=计时器时间
+任务得分,最终成绩与指定时间最接近的获胜。
8-8.
A
laptop
is
allowed
for
programming;
participants
should
prepare
the
computer
for
competition.
All
participants
must
ensure
that
the
computer’s
battery
is
fully
charged
in
case
of
power
outageat
thecompetition
venue.

参赛者自备笔记本电脑进行编程。为防止电源问题,应确保笔记本电源充足。


8-9.
The
robot
will
be
stopped
if
the
axle
of
the
robot
breaks
out
from
the
line
and
its
finalrecord
willbethe
points
add
up
to
thestopping
point.

机器人整体脱线的,记为未完成任务,记录得分,本轮比赛结束。


8-10.
Even
if
the
robot
moved
the
target
to
the
destination,
if
the
target
moved
away
from
thedestination
during
thegame,
it
won’t
be
counted
as
success.

目标物被运送进入了目标区,但最终有掉落与目标区之外,记为失败。


8-11.
No
materials
are
allowed
to
be
brought
into
the
competition
area
once
thegamecommences.

除机器人外,其他无关物品不能带入比赛区域。


8-12.
Therobot
can
moveacross
theareawhere
thetargets
were
placed.

机器人可以穿越放置目标物的没有黑线的区域。

 

8-13.
If
the
timer
could
not
detect
the
robot,
it
can
be
restarted
up
to
3
times.
If
it
could
not
bedetected,
after
3
times,
theteam
will
bedisqualified.
计时器不能探测到机器人的,可以重试,重试
3次都不能探测到的,记为未完成
任务。


8-14.
Participant
is
not
allowed
to
bring
any
memory
devices
such
as
MP3,
PMP,
USB
sticks
etc.
The
participant
will
be
disqualified
just
by
carrying
such
devices
in
the
competition
area.
参赛选手不能将移动存储设备如
Mp3,PMP,USB等带入比赛场地,否则取消
比赛资格。


8-15.
Any
other
issues
that
are
not
mentioned
here
will
be
discussed
by
the
committee.
The
resolution
of
each
issue
will
be
announced
to
the
participants
and
will
beconsidered
final.
No
furtherobjections
will
beaccepted.

本规则未提及事宜,由组委会在现场根据实际情况裁定。


9-1.
Thetarget
must
be
placed
on
the
middleof
themission
area.

9竞赛举例selpmaxeemaG.
目标物必须放置于目标区的中间。


-if
the
target
is
on
theline
between
theareait
considered
fail.

如果目标物压线,记为失败。


-Thepoint
willbegiven
or
taken
depend
on
thesuccess
or
failof
themission.

成功完成一次搬运任务,加分;搬运失败一次,减分。


If
therobot
has
succeeded
allmission
with
targets
and
meet
themission
time,
therewill
beno
deduction
or
add
on
thepoint.
假如机器人完成全部任务,且到达终点线的计时器时间恰巧为指定任务时间,则
不加分也不减分,最终成绩为计时器时间。
9-2.
themission
is
given
bythejudges
on
the
gameday.
竞赛需要完成的任务,目标物、目标区、障碍物位置等,将于比赛时宣布。


M
MMMMi
iiiis
sssss
ssssi
iiiio
oooon
nnnne
eeeex
xxxxa
aaaam
mmmmp
ppppl
lllle
eeee:
::::M
MMMMo
oooov
vvvve
eeeet
tttth
hhhhe
eeeet
tttta
aaaar
rrrrg
gggge
eeeet
tttts
sssst
tttto
ooooa
aaaar
rrrre
eeeea
aaaa1
1111-
----3
3333,
,,,,A
AAAAr
rrrre
eeeea
aaaa2
2222-
----1
1111,
,,,,A
AAAAr
rrrre
eeeea
aaaa3
3333-
----4
4444,
,,,,A
AAAAr
rrrre
eeeea
aaaa4
4444-
----

2
2222.
....

任务举例:目标物
1
1111-
---->
>>>>目标区
3
3333,目标物
2
2222-
---->
>>>>目标区
1
1111,目标物
3
3333-
---->
>>>>目标区
4
4444,
目标物
4
4444-
---->
>>>>目标区
2
2222M
MMMMi
iiiis
sssss
ssssi
iiiio
oooon
nnnnt
tttti
iiiim
mmmme
eeee:
::::3
33335
5555s
sssse
eeeec
cccc.
....

指定完成任务时间:35秒


Team
1:
Succeeded
1
&
3/
Failed
2&4/
in
40
sec.
(Over
time)
Team
1:目标物
1,3成功,目标物
2,4失败,计时器时间
40秒(超时)
=>
In
the
group
that
succeeded
2
targets,
and
less
than
5
seconds
time
differences.
最后成绩在“完成两个任务”队列排序,时间成绩为“与标准时差小于
5秒”。


Team
2:
Succeeded
1&3/
Failed
2&4/
in
31
sec.
(Less
time)
Team
2:目标物
1,3成功,目标物
2,4失败,计时器时间为
31秒
=>
In
the
group
that
succeeded
2
targets,
and
less
than
4
seconds
time
differences.
最后成绩在“完成两个任务”队列排序,时间成绩为“与标准时差小于
4秒”。


Team
3:
succeeded
target
1~4
(all)/
in
34
sec
but
touched
1
obstacle
(Less
time)
Team
3:完成全部任务,计时器时间为
34秒,触碰一次障碍物。
=>
Touch
obstacle1
(penalty2
seconds)
=
32
seconds
触碰障碍物惩罚
2秒(计时器时间少于标准时间的,减去
2秒;计时器时间多
余标准时间的,加上两秒)


In
the
group
that
succeeded
4
targets,
and
less
than
3
seconds
time
differences.
最后成绩在“完成全部任务”队列排序,时间成绩为“与标准时差小于
3秒”。


Team
4:
succeeded
target
1~4
(all)/
in
36
sec
but
touched
1
obstacle
(Over
time)
Team
4:完成全部任务,计时器时间为
36秒,触碰一次障碍物。
=>
Touch
obstacle1
(penalty2
seconds)
=
37
seconds
触碰一次障碍物惩罚
2秒,得分为
38秒
In
the
group
that
succeeded
4
targets,
and
less
than
2
seconds
time
differences.
最后成绩在“完成全部任务”队列排序,时间成绩为“与标准时差小于
3秒”。


10-1.
Theteam
that
completethe
target
mission
comes
first
to
bethewinner.


1计算成绩renniW.0
10-2.
Thetarget
must
beplaced
on
themiddleof
themission
area.

目标物必须被放置于目标区中间。


-if
the
target
is
on
theline
between
theareait
considered
fail.

目标物压线被记为任务失败。


-Thepoint
willbegiven
or
taken
depend
on
thesuccess
or
failof
themission.



成功完成一次搬运任务,加分;搬运失败一次,减分。


-If
the
robot
has
succeeded
allmission
with
targets
and
meet
the
mission
time,
therewill
beno
deduction
or
add
on
thepoint.

假如机器人完成全部任务,且到达终点线的计时器时间恰巧为指定任务时间,则
不加分也不减分,最终成绩为计时器时间。


11.
TieBreakers同分处理
11-1.
If
there
is
a
tie,
the
team
with
the
better
record
in
round
1
will
be
the
winner.

如两队最好成绩相同,则第一轮成绩好的获胜。


11-2.
If
there
is
still
a
tie,
the
team
with
the
better
record
from
round
2
will
be
thewinner.

如成绩仍然相同,则第二轮成绩好的获胜。


11-3.
If
thereis
no
qualifierby11.1~11.2,
the
judges
decidethewinner.

如成绩仍然相同,由裁判确定最后成绩。


RobotPrisonBreak2010(Ltype)
机器人竞走赛
RobotPrisonBreak2010(Ltype)
机器人竞走赛
1.
Objective项目目的
Robot
Prison
break
is
to
built
a
robot
that
performs
its
best
sensor
usage
by
predicting
the
obstacles
to
understand
robot’s
autonomous
movements
to
studyhuman
brain
function.
.


2.
League组别
Juniorand
Challenge中学组、小学组


3.
Team队伍组成
Oneperson
onerobot
perteam每队一人一台机器人


4.
GeneralRules项目细则
4-1.
The
minimum
construction
time
is
one
hour
including
practice
time.
Construction
timecan
beextended
depend
on
themission.
根据任务难易程度,搭建调试时间
1-3小时。


4-2.
Participants
should
not
add,
remove
or
change
any
hardware
or
software
of
the
robot
during
thecompetition.

搭建调试时间结束后,排队进行比赛期间,参赛选手不得对机器人软硬件进行改
动,更换电池除外。


4-3.
A
laptop
is
allowed
for
programming;
participants
should
prepare
for
the
computer.
All
participants
must
carry
fully
charged
battery
incase
of
power
supplyproblem
at
thecompetition
venue.

参赛者自备笔记本电脑进行编程。为防止电源问题,应确保笔记本电源充足。


4-4.Anyotherissuethat
is
not
on
this
rule,
the
committeewill
discuss
theissue
and
announce
the
participants
and
no
objection
will
be
taken
after
the
announcement

本规则未提及事宜,由组委会在现场根据实际情况裁定。