第十二届国际机器人奥林匹克中国区竞赛规则-2


4-5.
When
participants
touch
the
robot
during
the
competition
without
permission
from
therefereeTheteam
willdisqualified.



机器人出发后,未经允许触碰机器人的,记为未完成任务。


4-6.
Touch
sensor
is
not
allowed
to
use.
The
committee
will
test
the
robot
beforecompetition.
Therefereewilltest
the
sensorbytesting
othersensors.

机器人不能使用触碰传感器规避障碍物。比赛前由裁判检测机器人传感器类型。


4-7.
Sensor
part
of
the
robot
must
have
longer
than
1
cm
distance
from
the
ground.
传感器距离地面高度不小于
1厘米。


4-8.
The
minimum
weight
of
the
robot
must
be
15
cm.
other
than
that
there
is
no
particular
restriction
on
the
size
of
Robot
however,
if
the
robot
could
not
participate
the
game
due
to
its
size,
the
participant
must
fix
the
size
during
construction
and
practicetime.
机器人宽度不小于
15cm,除此之外,对机器人大小没有别的限制。但由于机器
人大小问题引起的不能完成指定任务的,应由参赛者在调试期间予以解决。


4-9.
Therobot
must
have
less
than
4
legs
(2,3,4
only)
机器人腿的数量只能是
2条或
3条或
4条,不能超过
4条。


5.
Playground竞赛场地
5-1.
The
playgrounds
are
combination
of
blocks
and
each
block
size
is
160
cm
X
120cm
(+
-15%)
竞赛场地由数块
160cm
x
120cm的场地板组成,中间有桥链接。


5-2.
Each
blocks
are
connected
with
bridges
and
the
shape
of
bridges
are
combination
of
straight
lines
and
curves.
两块板之间由
25cm宽的桥连接,桥的状形状、数量、位置比赛时宣布。


5-3.
Thebridges
mayhave
0.3
cm
levelerror..
桥的连接处可能会有
0.3cm的落差。

 

S
SSSSa
aaaam
mmmmp
ppppl
lllle
eeeep
ppppl
lllla
aaaay
yyyyg
ggggr
rrrro
oooou
uuuun
nnnnd
dddd(Themission
can
bechanged
on
thegameday)

场地图示例(竞赛时宣布场地,本图仅为示例)


5-4.
Surface
of
the
playground
is
30cm
X
20cm
that
divided
by
beige
line.
Each
areacontains
either1
wall,
1
trap,
a
destination
or
emptyarea.
场地由浅黄色细线分割为
30cmX20cm的网格,网格内放置障碍物、目标区、
陷阱等。


5-5.
Size
and
the
position
of
the
wall
trap
and
the
destination
can
be
subject
to
changeon
thegameday.

障碍物、目标区、陷阱等数量和位置在比赛时宣布。


5-6.
The
shape
of
the
wall
can
be;
a
cylinder,
a
cube,
a
rhombus
pillar
or
triangularphilar.
障碍物的形状可能会是圆柱、方块、菱形块、三角块,高度均为
25cm,正投影
形状分别如下:。


Thesizes
are:


-Cylinder:
20
cm*25cm
(diameter*heights)


-Cube:
20cm
*
24
cm
*
25cm
(L*W*H)


-Rhombus
pillar:
12
cm
*
12
cm
*
25
cm
(L*W*H)


-Triangularpillar:
20cm*24cm*25cm
(S*S*H)

圆柱底面直径
20cm;方块底面为
24cmX20cm的长方形;菱形块底面为方块沿

中点切掉四角;三角块为方块对角线切开。颜色比赛时宣布。


5-7.
The
stair
is
30
cm
*
5
cm
*
1
cm
(L*W*H)
There
are
4
stairs
upward
and
4
downward.

台阶:4个向上台阶,4个向下台阶,每个台阶
30cm宽,5cm深,1cm高。

 

S
SSSSa
aaaam
mmmmp
ppppl
lllle
eeeew
wwwwa
aaaal
lllll
lllls
ssss(colors
subject
to
change)

 


S
SSSSa
aaaam
mmmmp
ppppl
lllle
eeees
sssst
tttta
aaaai
iiiir
rrrrs
ssss

5-8.
The
size
of
the
trap
is
20cm
*
24Cm
*
0.5Cm
(L*W*H)
and
the
color
is
black.
The
robot
must
detect
the
trap
and
avoid
the
trap
if
not,
the
referee
will
end
the
game
and
only
count
the
completed
mission
points
before
ending.
(In
2010
game,
therewill
beno
traps
and
stairs)

陷阱为
20cmX24cm的黑色木板,高
0.5cm,机器人必须避开陷阱,触碰陷阱的,
本轮比赛结束,计分。
注意:2010年度比赛,不设陷阱和台阶。


5-9.
The
playground
and
the
bridges
do
not
contain
any
wall
therefore
the
robot
must
detect
theedges
and
avoid
them.
If
therobot
could
not
detect
the
edges
and
fallen
from
the
playground
(including
hanging)
the
referee
will
end
thegameand
onlycounts
themission
points
untiltheend.

场地板周围不设围墙,因此机器人必须能够探测边界以免掉落。机器人掉落的,
本轮比赛结束,计分。


6.
Gamerules项目细则
6-1.
The
robot
must
detect
various
shapes
of
roads,
cliffs,
walls,
stairs,
straps
and
bridges
and
reach
thedestination
fast.

机器人避开障碍物、悬崖、陷阱,尽快到达终点。


6-2.
The
position
of
the
obstacle
will
be
draw
on
the
game
day.
Therefore,
the
coursecan’t
be
preprogrammed.

比赛任务地图比赛时公布。


6-3.
When
robot
detect
each
wall
and
trap
that
is
close
to
the
robot
team
get
a
point.

每探测到一个障碍物或陷阱,并成功避开,得一分。


6-4.
When
robot
move
opposite
direction
the
referee
ends
the
game
and
count
thepoint
untilwhere
the
robot
succeeded
thesensing
thelast
time.


6-6.
Robot
must
detect
all
obstacles
and
if
it
touches
that
wall
that
is
not
mounted
to
theground
theteam
loses
2
points.
触碰障碍物的,扣
2分。


7.
Winner成绩计算

7-1.
Theteam
that
completethemission
including
stopping
point
mission.

完成全部任务的优先;


7-2.
Team
that
completes
the
mission
faster.
Select
the
best
record
from
round
1
or
2.

都完成全部任务的,再比较两轮的最短时间。


Point
>
Stopping
point
mission
>
timerecord

排序:任务得分,结束区任务分,时间成绩。


8.
Tiebreaker同分处理
8-1.
If
therearemorethan
oneteam
completethemission
will
bethewinner.

完成全部任务的获胜;


8-2.
If
thereis
a
tie,
team
with
betterrecord
in
round
1
will
bethewinner.

超过两支队伍完成任务的,第一轮成绩好的获胜;


8-3.
If
therearestill
a
tie,
comparerecord
from
round
2.

第一轮同分的,第二轮成绩好的获胜;


8-4.
When
there
is
no
team
that
complete
the
mission
team
that
completed
more
mission
willbe
the
winner.And
if
there
is
a
tiebetter
record
in
theround
1
will
be
thewinner.

如果没有队伍完成全部任务,则获得更多任务分的队伍获胜;


8-5.
If
thereis
stilla
tie,
theteam
with
less
deduction
wins

最后仍然同分的,被扣分少的队伍获胜。


RobotPrisonBreak2010(Wtype)RobotPrisonBreak2010(Wtype)
机器人障碍赛


1.
Objective项目目标
Robot
Prison
break
is
to
built
a
robot
that
performs
its
best
sensor
usage
by
predicting
the
obstacles
to
understand
robot’s
autonomous
movements
to
studyhuman
brain
function.
.


2.
League组别
Juniorand
Challenge中学组、小学组


3.
Team队伍组成
Oneperson
onerobot
perteam每队一人一台机器人


4.
GeneralRules项目细则
4-1.
The
minimum
construction
time
is
one
hour
including
practice
time.
Construction
timecan
beextended
depend
on
themission.
根据任务难易程度,搭建调试时间
1-3小时。


4-2.
Participants
should
not
add,
remove
or
change
any
hardware
or
software
of
the
robot
during
thecompetition.

搭建调试时间结束后,排队进行比赛期间,参赛选手不得对机器人软硬件进行改
动,更换电池除外。


4-3.
A
laptop
is
allowed
for
programming;
participants
should
prepare
for
the
computer.
All
participants
must
carry
fully
charged
battery
incase
of
power
supplyproblem
at
thecompetition
venue.

参赛者自备笔记本电脑进行编程。为防止电源问题,应确保笔记本电源充足。


4-4.Anyotherissuethat
is
not
on
this
rule,
the
committeewill
discuss
theissue
and
announce
the
participants
and
no
objection
will
be
taken
after
the
announcement

本规则未提及事宜,由组委会在现场根据实际情况裁定。


4-5.
When
participants
touch
the
robot
during
the
competition
without



permission
from
therefereeTheteam
willdisqualified.

机器人出发后,未经允许触碰机器人的,记为未完成任务。


4-6.
Touch
sensor
is
not
allowed
to
use.
The
committee
will
test
the
robot
beforecompetition.
Therefereewilltest
the
sensorbytesting
othersensors.

机器人不能使用触碰传感器规避障碍物。比赛前由裁判检测机器人传感器类型。


4-7.
Sensor
part
of
the
robot
must
have
longer
than
1
cm
distance
from
the
ground.
传感器距离地面高度不小于
1厘米。


4-8.
There
is
no
particular
restriction
on
the
size
of
Robot
however,
if
the
robot
could
not
participate
the
game
due
to
its
size,
the
participant
must
fix
the
size
during
construction
and
practicetime.

对机器人大小没有别的限制。但由于机器人大小问题引起的不能完成指定任务
的,应由参赛者在调试期间予以解决。


5.
Playground竞赛场地
5-1.
The
playgrounds
are
combination
of
blocks
and
each
block
size
is
160
cm
X
120cm
(+
-15%)
竞赛场地由数块
160cm
x
120cm的场地板组成,中间有桥链接。


5-2.
Each
blocks
are
connected
with
bridges
and
the
shape
of
bridges
are
combination
of
straight
lines
and
curves.
两块板之间由
25cm宽的桥连接,桥的状形状、数量、位置比赛时宣布。


5-3.
Thebridges
mayhave
0.3
cm
levelerror..
桥的连接处可能会有
0.3cm的落差。

 

S
SSSSa
aaaam
mmmmp
ppppl
lllle
eeeep
ppppl
lllla
aaaay
yyyyg
ggggr
rrrro
oooou
uuuun
nnnnd
dddd(Themission
can
bechanged
on
thegameday)

场地图示例(竞赛时宣布场地,本图仅为示例)


5-4.
Surface
of
the
playground
is
30cm
X
20cm
that
divided
by
beige
line.
Each
areacontains
either1
wall,
1
trap,
a
destination
or
emptyarea.
场地由浅黄色细线分割为
30cmX20cm的网格,网格内放置障碍物、目标区、
陷阱等。


5-5.
Size
and
the
position
of
the
wall
trap
and
the
destination
can
be
subject
to
changeon
thegameday.

障碍物、目标区、陷阱等数量和位置在比赛时宣布。


5-6.
The
shape
of
the
wall
can
be;
a
cylinder,
a
cube,
a
rhombus
pillar
or
triangularphilar.
障碍物的形状可能会是圆柱、方块、菱形块、三角块,高度均为
25cm,正投影
形状分别如下:。


Thesizes
are:
-Cylinder:
20
cm*25cm
(diameter*heights)
-Cube:
20cm
*
24
cm
*
25cm
(L*W*H)
-Rhombus
pillar:
12
cm
*
12
cm
*
25
cm
(L*W*H)
-Triangularpillar:
20cm*24cm*25cm
(S*S*H)
圆柱底面直径
20cm;方块底面为
24cmX20cm的长方形;菱形块底面为方块沿


中点切掉四角;三角块为方块对角线切开。颜色比赛时宣布。


5-7.
The
stair
is
30
cm
*
5
cm
*
1
cm
(L*W*H)
There
are
4
stairs
upward
and
4
downward.

台阶:4个向上台阶,4个向下台阶,每个台阶
30cm宽,5cm深,1cm高。

 

S
SSSSa
aaaam
mmmmp
ppppl
lllle
eeeew
wwwwa
aaaal
lllll
lllls
ssss(colors
subject
to
change)

 

S
SSSSa
aaaam
mmmmp
ppppl
lllle
eeees
sssst
tttta
aaaai
iiiir
rrrrs
ssss


5-8.
The
size
of
the
trap
is
20cm
*
24Cm
*
0.5Cm
(L*W*H)
and
the
color
is
black.
The
robot
must
detect
the
trap
and
avoid
the
trap
if
not,
the
referee
will
end
the
game
and
only
count
the
completed
mission
points
before
ending.
(In
2010
game,
therewill
beno
traps
and
stairs)

陷阱为
20cmX24cm的黑色木板,高
0.5cm,机器人必须避开陷阱,触碰陷阱的,
本轮比赛结束,计分。
注意:2010年度比赛,不设陷阱和台阶。


5-9.
The
playground
and
the
bridges
do
not
contain
any
wall
therefore
the
robot
must
detect
theedges
and
avoid
them.
If
therobot
could
not
detect
the
edges
and
fallen
from
the
playground
(including
hanging)
the
referee
will
end
thegameand
onlycounts
themission
points
untiltheend.

场地板周围不设围墙,因此机器人必须能够探测边界以免掉落。机器人掉落的,
本轮比赛结束,计分。


6.
Gamerules项目细则
6-1.
The
robot
must
detect
various
shapes
of
roads,
cliffs,
walls,
stairs,
straps
and
bridges
and
reach
thedestination
fast.

机器人避开障碍物、悬崖、陷阱,尽快到达终点。


6-2.
The
position
of
the
obstacle
will
be
draw
on
the
game
day.
Therefore,
the
coursecan’t
be
preprogrammed.

比赛任务地图比赛时公布。


6-3.
When
robot
detect
each
wall
and
trap
that
is
close
to
the
robot
team
get
a
point.

每探测到一个障碍物或陷阱,并成功避开,得一分。


6-4.
When
robot
move
opposite
direction
the
referee
ends
the
game
and
count
thepoint
untilwhere
the
robot
succeeded
thesensing
thelast
time.


6-5.
Robot
that
arrive
the
stopping
position
it
must
stay
the
position
for
3
seconds
if
not,
it
considered
fail
to
escape.
Team
that
succeed
escape
the
prison
comes
first
to
the
record
of
the
team
that
could
not
escape.

成功到达终点并静止
3秒以上的,记为完成任务;否则记为未完成任务。


6-6.
Robot
must
detect
all
obstacles
and
if
it
touches
that
wall
that
is
not
mounted
to
theground
theteam
loses
2
points.
触碰障碍物的,扣
2分。


7.
Winner成绩计算
7-1.
Theteam
that
completethemission
including
stopping
point
mission.

完成全部任务的优先;


7-2.
Team
that
completes
the
mission
faster.
Select
the
best
record
from
round
1
or
2.

都完成全部任务的,再比较两轮的最短时间。


Point
>
Stopping
point
mission
>
timerecord

排序:任务得分,结束区任务分,时间成绩。


8.
Tiebreaker同分处理
8-1.
If
therearemorethan
oneteam
completethemission
will
bethewinner.

完成全部任务的获胜;


8-2.
If
thereis
a
tie,
team
with
betterrecord
in
round
1
will
bethewinner.

超过两支队伍完成任务的,第一轮成绩好的获胜;


8-3.
If
therearestill
a
tie,
comparerecord
from
round
2.

第一轮同分的,第二轮成绩好的获胜;


8-4.
When
there
is
no
team
that
complete
the
mission
team
that
completed
more
mission
willbe
the
winner.And
if
there
is
a
tiebetter
record
in
theround
1
will
be
thewinner.

如果没有队伍完成全部任务,则获得更多任务分的队伍获胜;


8-5.
If
thereis
stilla
tie,
theteam
with
less
deduction
wins

最后仍然同分的,被扣分少的队伍获胜。


MissionChallengeMissionChallenge
机器人挑战赛

 

1.
Objective项目目标
Explore
student’s
creativities
and
apply
it
in
to
the
actual
robot
by
completing
the
mission
on
site.
The
students
can
apply
all
the
know
ledges
in
robotics
from
their
classes
and
completethemission.


2.
Leagues组别
Junior/Challenge
League中学组、小学组


3.
Team队伍组成
Individualwith
onerobot每队一人一台机器人


4.
GameMethods项目规则
4-1.
The
participant
can
only
use
the
parts
that
has
been
assigned.
The
mission
will
be
on
site
of
competition
in
the
game
day.
The
mission
may
includelint
racing,
pickups,
obstacle
races.

参赛选手使用指定的零件完成指定的任务。比赛任务有可能包括轨迹类、搬运类、
障碍类,具体比赛任务比赛时现场宣布。


4-2.
Parts
restrictions
on
2010
Mission
challenge
are;
-DC
Motors
(less
than
4)
-Infrared
sensors
(less
than
6
sets)
-Servo
motors
(less
than
3)
-LED
(less
than
3
sets)
-Touch
sensor(2)
-Ultrasonic
sensor(2)
-No
restriction
on
flame
2010年竞赛可使用的指定零件是:
少于
4个的直流电机;
少于
6个的红外传感器;
少于
3个的伺服电机;
少于
3个的
LED;
2个触碰传感器;
2个超声传感器。



4-3.
M
MMMMi
iiiis
sssss
ssssi
iiiio
oooon
nnnne
eeeex
xxxxa
aaaam
mmmmp
ppppl
lllle
eeee:
::::任务举例:
Move
the
targets
from
A
to
B.
The
target
is
a
cube
and
the
robot
must
deliver
thetarget
to
B
in
thedistanceof
30
cm.
将一个方块从
A点运送到
30cm之外的
B点。


5.
GeneralRules
5-1.
No
oneis
allowed
in
thecompetition
areaexcept
the
participants.

出参赛选手外,其他相关人员不能进入比赛区域。


5-2.
The
robot
should
be
built
during
the
construction
time
except
controlling
part.
Controlling
part
can
be
premade.

除主控制器之外,机器人现场搭建。


5-3.
.
The
minimum
robot
construction
time
is
maximum
3
hours
excluding
lunch
time.
根据任务难易程度,搭建调试时间
1-3小时。
5-4.
A
laptop
is
allowed
for
programming;
participants
should
prepare
the
computer
for
competition.
All
participants
must
ensure
that
the
computer’s
batteryis
fullycharged
in
caseof
power
outageat
thecompetition
venue.

参赛者自备笔记本电脑进行编程。为防止电源问题,应确保笔记本电源充足。


5-5.
All
participants
must
bring
their
own
tools.
Electric
tools
can
be
brought
in
however,
it
must
batteryoperated.

参赛选手需自带工具,可以使用电动工具,但必须是使用电池的,不能使用市电
供电。


5-6.
The
referee
will
check
the
restriction
of
the
parts
before
the
game.
If
the
participant
didn’t
meet
therestriction
he/
shewill
bedisqualified.

比赛前裁判将检查参赛者所使用的零件,不合格的将取消参赛资格。